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AD9880KSTZ-150

Part # AD9880KSTZ-150
Description PB-FREE 150 MHZ HDMI & ANALOGINTERFACE
Category IC
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Technical Document


DISCLAIMER: The information provided herein is solely for informational purposes. Customers must be aware of the suitability of this product for their application, and consider that variable factors such as Manufacturer, Product Category, Date Codes, Pictures and Descriptions may differ from available inventory.

AD9880
Rev. 0 | Page 58 of 64
PCB LAYOUT RECOMMENDATIONS
The AD9880 is a high-precision, high-speed analog device. To
achieve the maximum performance from the part, it is impor-
tant to have a well laid-out board. The following is a guide for
designing a board using the AD9880.
Analog Interface Inputs
Using the following layout techniques on the graphics inputs is
extremely important:
Minimize the trace length running into the graphics
inputs. This is accomplished by placing the AD9880 as
close as possible to the graphics VGA connector. Long
input trace lengths are undesirable, because they pick up
more noise from the board and other external sources.
Place the 75 Ω termination resistors (see Figure 3) as close
to the AD9880 chip as possible. Any additional trace length
between the termination resistors and the input of the
AD9880 increases the magnitude of reflections, which
corrupts the graphics signal.
Use 75 Ω matched impedance traces. Trace impedances
other than 75 Ω also increase the chance of reflections.
The AD9880 has very high input bandwidth (300 MHz). While
this is desirable for acquiring a high resolution PC graphics
signal with fast edges, it means that it also captures any high
frequency noise present. Therefore, it is important to reduce the
amount of noise that gets coupled to the inputs. Avoid running
any digital traces near the analog inputs.
Due to the high bandwidth of the AD9880, sometimes low-pass
filtering the analog inputs can help to reduce noise. For many
applications, filtering is unnecessary. Experiments have shown
that placing a series ferrite bead prior to the 75 Ω termination
resistor is helpful in filtering out excess noise. Specifically, the
part used was the Fair-Rite 2508051217Z0, but each application
may work best with a different bead value. Alternatively, placing
a 100 Ω to 120 Ω resistor between the 75 Ω termination resistor
and the input coupling capacitor can also be beneficial.
Power Supply Bypassing
It is recommended to bypass each power supply pin with a
0.1 µF capacitor. The exception is in the case where two or more
supply pins are adjacent to each other. For these groupings of
powers/grounds, it is only necessary to have one bypass
capacitor. The fundamental idea is to have a bypass capacitor
within about 0.5 cm of each power pin. Also, avoid placing the
capacitor on the opposite side of the PC board from the
AD9880, since that interposes resistive vias in the path.
The bypass capacitors should be physically located between the
power plane and the power pin. Current should flow from the
power plane to the capacitor to the power pin. Do not make the
power connection between the capacitor and the power pin.
Placing a via underneath the capacitor pads down to the power
plane is generally the best approach.
It is particularly important to maintain low noise and good
stability of PV
DD
(the clock generator supply). Abrupt changes
in PV
DD
can result in similarly abrupt changes in sampling clock
phase and frequency. This can be avoided by careful attention to
regulation, filtering, and bypassing. It is highly desirable to
provide separate regulated supplies for each of the analog
circuitry groups (V
D
and PV
DD
).
Some graphic controllers use substantially different levels of
power when active (during active picture time) and when idle
(during Hsync and Vsync periods). This can result in a
measurable change in the voltage supplied to the analog supply
regulator, which can in turn produce changes in the regulated
analog supply voltage. This can be mitigated by regulating the
analog supply, or at least PV
DD
, from a different, cleaner, power
source (for example, from a 12 V supply).
It is recommended to use a single ground plane for the entire
board. Experience has repeatedly shown that the noise perfor-
mance is the same or better with a single ground plane. Using
multiple ground planes can be detrimental since each separate
ground plane is smaller and long ground loops can result.
In some cases, using separate ground planes is unavoidable. For
those cases, it is recommend to place a single ground plane
under the AD9880. The location of the split should be at the
receiver of the digital outputs. In this case it is even more
important to place components wisely because the current
loops are much longer, (current takes the path of least
resistance). An example of a current loop is power plane to
AD9880 to digital output trace to digital data receiver to digital
ground plane to analog ground plane .
PLL
Place the PLL loop filter components as close as possible to the
FILT pin.
Do not place any digital or other high frequency traces near
these components.
Use the values suggested in the datasheet with 10% tolerances
or less.
AD9880
Rev. 0 | Page 59 of 64
Outputs (Both Data and Clocks)
Try to minimize the trace length that the digital outputs have to
drive. Longer traces have higher capacitance, which require
more current that causes more internal digital noise.
Shorter traces reduce the possibility of reflections.
Adding a series resistor of value 50 Ω to 200 Ω can suppress
reflections, reduce EMI, and reduce the current spikes inside of
the AD9880. If series resistors are used, place them as close as
possible to the AD9880 pins (although try not to add vias or
extra length to the output trace to move the resistors closer).
If possible, limit the capacitance that each of the digital outputs
drives to less than 10 pF. This can be easily accomplished by
keeping traces short and by connecting the outputs to only one
device. Loading the outputs with excessive capacitance increases
the current transients inside of the AD9880 and creates more
digital noise on its power supplies.
Digital Inputs
The digital inputs on the AD9880 were designed to work with
3.3 V signals, but are tolerant of 5.0 V signals. Therefore, no
extra components need to be added if using 5.0 V logic.
Any noise that enters the Hsync input trace can add jitter to the
system. Therefore, minimize the trace length and do not run
any digital or other high frequency traces near it.
AD9880
Rev. 0 | Page 60 of 64
COLOR SPACE CONVERTER (CSC) COMMON SETTINGS
Table 98. HDTV YCrCb (0 to 255) to RGB (0 to 255) (Default Setting for AD9880)
Register Red/Cr Coeff 1 Red/Cr Coeff 2 Red/Cr Coeff 3 Red/Cr Offset
Address
0x35 0x36 0x37 0x38 0x39 0x3A 0x3B 0x3C
Value
0x0C 0x52 0x08 0x00 0x00 0x00 0x19 0xD7
Register Green/Y Coeff 1 Green/Y Coeff 2 Green/Y Coeff 3 Green/Y Offset
Address
0x3D 0x3E 0x3F 0x40 0x41 0x42 0x43 0x44
Value
0x1C 0x54 0x08 0x00 0x3E 0x89 0x02 0x91
Register Blue/Cb Coeff 1 Blue/Cb Coeff 2 Blue/Cb Coeff 3 Blue/Cb Offset
Address
0x45 0x46 0x47 0x48 0x49 0x4A 0x4B 0x4C
Value
0x00 0x00 0x08 0x00 0x0E 0x87 0x18 0xBD
Table 99. HDTV YCrCb (16 to 235) to RGB (0 to 255)
Register Red/Cr Coeff 1 Red/Cr Coeff 2 Red/Cr Coeff 3 Red/Cr Offset
Address
0x35 0x36 0x37 0x38 0x39 0x3A 0x3B 0x3C
Value
0x47 0x2C 0x04 0xA8 0x00 0x00 0x1C 0x1F
Register Green/Y Coeff 1 Green/Y Coeff 2 Green/Y Coeff 3 Green/Y Offset
Address
0x3D 0x3E 0x3F 0x40 0x41 0x42 0x43 0x44
Value
0x1D 0xDD 0x04 0xA8 0x1F 0x26 0x01 0x34
Register Blue/Cb Coeff 1 Blue/Cb Coeff 2 Blue/Cb Coeff 3 Blue/Cb Offset
Address
0x45 0x46 0x47 0x48 0x49 0x4A 0x4B 0x4C
Value
0x00 0x00 0x04 0xA8 0x08 0x 75 0x1B 0x7B
Table 100. SDTV YCrCb (0 to 255) to RGB (0 to 255)
Register Red/Cr Coeff 1 Red/Cr Coeff 2 Red/Cr Coeff 3 Red/Cr Offset
Address
0x35 0x36 0x37 0x38 0x39 0x3A 0x3B 0x3C
Value
0x2A 0xF8 0x08 0x00 0x00 0x00 0x1A 0x84
Register Green/Y Coeff 1 Green/Y Coeff 2 Green/Y Coeff 3 Green/Y Offset
Address
0x3D 0x3E 0x3F 0x40 0x41 0x42 0x43 0x44
Value
0x1A 0x6A 0x08 0x00 0x1D 0x50 0x04 0x23
Register Blue/Cb Coeff. 1 Blue/Cb Coeff 2 Blue/Cb Coeff 3 Blue/Cb Offset
Address
0x45 0x46 0x47 0x48 0x49 0x4A 0x4B 0x4C
Value
0x00 0x00 0x08 0x00 0x0D 0xDB 0x19 0x12
Table 101. SDTV YCrCb (16 to 235) to RGB (0 to 255)
Register Red/Cr Coeff 1 Red/Cr Coeff 2 Red/Cr Coeff 3 Red/Cr Offset
Address
0x35 0x36 0x37 0x38 0x39 0x3A 0x3B 0x3C
Value
0x46 0x63 0x04 0xA8 0x00 0x00 0x1C 0x84
Register Green/Y Coeff 1 Green/Y Coeff 2 Green/Y Coeff 3 Green/Y Offset
Address
0x3D 0x3E 0x3F 0x40 0x41 0x42 0x43 0x44
Value
0x1C 0xC0 0x04 0xA8 0x1E 0x6F 0x02 0x1E
Register Blue/Cb Coeff 1 Blue/Cb Coeff 2 Blue/Cb Coeff 3 Blue/Cb Offset
Address
0x45 0x46 0x47 0x48 0x49 0x4A 0x4B 0x4C
Value
0x00 0x00 0x04 0xA8 0x08 0x11 0x1B 0xAD
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